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using System;
using System.Diagnostics;
using System.IO;
using UnityEngine.Analytics;
using UnityEngine.Rendering;
using static UnityEditor.Rendering.Analytics.DebugManagerWidgetUsedAnalytic.Analytic;
using static UnityEngine.Rendering.DebugUI;
namespace UnityEditor.Rendering.Analytics
{
// schema = com.unity3d.data.schemas.editor.analytics.uDebugManagerWidgetUsedAnalytic_v1
// taxonomy = editor.analytics.uDebugManagerWidgetUsedAnalytic.v1
internal class DebugManagerWidgetUsedAnalytic
{
[AnalyticInfo(eventName: "uDebugManagerWidgetUsedAnalytic", vendorKey: "unity.srp", maxEventsPerHour: 1000, maxNumberOfElements: 1000)]
internal class Analytic : IAnalytic
{
public Analytic(string path, object value)
{
using (UnityEngine.Pool.GenericPool<Data>.Get(out var data))
{
data.query_path = path;
data.value = value.ToString();
m_Data = data;
}
}
[DebuggerDisplay("{query_path} - {value}")]
[Serializable]
class Data : IAnalytic.IData
{
// Naming convention for analytics data
public string query_path;
public string value;
}
public bool TryGatherData(out IAnalytic.IData data, out Exception error)
{
data = m_Data;
error = null;
return true;
}
Data m_Data;
};
public static void Send(string path, object value)
{
Analytic analytic = new Analytic(path, value);
EditorAnalytics.SendAnalytic(analytic);
}
}
}