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using NUnit.Framework;
namespace UnityEngine.Rendering
{
class CoreRenderPipelinePreferencesTests
{
[Test]
public void RegisterInvalidPreferenceColorName()
{
bool RegisterColor(string colorName)
{
try
{
CoreRenderPipelinePreferences.RegisterPreferenceColor(colorName, Color.black);
}
catch
{
return false;
}
return true;
}
Assert.False(RegisterColor(null));
Assert.False(RegisterColor(""));
}
[Test]
public void RegisterPreferenceColor()
{
var color = CoreRenderPipelinePreferences.RegisterPreferenceColor("TEST/DEFAULT_GREEN", Color.green);
Assert.True(color() == Color.green);
}
}
}