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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Remap(01)")]
[VFXInfo(name = "Remap [-1..1] => [0..1]", category = "Math/Remap")]
class RemapToZeroOne : VFXOperatorNumericUniform
{
[VFXSetting, SerializeField, Tooltip("When enabled, the input value is clamped between -1 and 1.")]
private bool m_Clamp = false;
public class InputProperties
{
[Tooltip("Sets the value to be remapped into the [0..1] range. If the input value is not clamped, the remapped value can go beyond that range.")]
public float input = 0.0f;
}
protected override sealed string operatorName { get { return "Remap [-1..1] => [0..1]"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
var type = inputExpression[0].valueType;
var half = VFXOperatorUtility.HalfExpression[type];
var expression = VFXOperatorUtility.Mad(inputExpression[0], half, half);
if (m_Clamp)
return new[] { VFXOperatorUtility.Saturate(expression) };
else
return new[] { expression };
}
protected sealed override ValidTypeRule typeFilter
{
get
{
return ValidTypeRule.allowEverythingExceptInteger;
}
}
}
}