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using System.Linq;
using System.Collections.Generic;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-SquareWave")]
[VFXInfo(category = "Math/Wave")]
class SquareWave : VFXOperatorNumericUnified, IVFXOperatorNumericUnifiedConstrained
{
public class InputProperties
{
public float input = 0.5f;
public float frequency = 1.0f;
public float min = 0.0f;
public float max = 1.0f;
}
protected override sealed string operatorName { get { return "Square Wave"; } }
public IEnumerable<int> slotIndicesThatMustHaveSameType
{
get
{
return Enumerable.Range(0, 4);
}
}
public IEnumerable<int> slotIndicesThatCanBeScalar
{
get
{
return Enumerable.Range(1, 4);
}
}
protected sealed override ValidTypeRule typeFilter
{
get
{
return ValidTypeRule.allowEverythingExceptInteger;
}
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
//round(frac(x*F))
var expression = inputExpression[0] * inputExpression[1];
var res = VFXOperatorUtility.Round(VFXOperatorUtility.Frac(expression));
return new[] { VFXOperatorUtility.Lerp(inputExpression[2], inputExpression[3], res) };
}
}
}