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39 lines
1.3 KiB
39 lines
1.3 KiB
using System;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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[VFXInfo(type = typeof(bool))]
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class VFXSlotBool : VFXSlot
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{
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sealed protected override bool CanConvertFrom(Type type)
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{
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return base.CanConvertFrom(type)
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|| type == typeof(uint)
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|| type == typeof(int)
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|| type == typeof(float);
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}
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sealed protected override VFXExpression ConvertExpression(VFXExpression expression, VFXSlot sourceSlot)
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{
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switch (expression.valueType)
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{
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case VFXValueType.Boolean:
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return expression;
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case VFXValueType.Uint32:
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return new VFXExpressionCastUintToBool(expression);
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case VFXValueType.Int32:
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return new VFXExpressionCastIntToBool(expression);
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case VFXValueType.Float:
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return new VFXExpressionCastFloatToBool(expression);
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default:
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throw new Exception("Unexpected type of expression " + expression);
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}
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}
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public override VFXValue DefaultExpression(VFXValue.Mode mode)
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{
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return new VFXValue<bool>(false, mode);
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}
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}
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}
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