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using UnityEngine.Rendering;
using UnityEngine.Rendering.RenderGraphModule.Util;
namespace UnityEditor.Rendering.RenderGraphModule.Util
{
class RenderGraphUtilsResourcesStripper : IRenderPipelineGraphicsSettingsStripper<RenderGraphUtilsResources>
{
public bool active => true;
public bool CanRemoveSettings(RenderGraphUtilsResources settings) => false;
}
}