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15 lines
360 B
15 lines
360 B
namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal struct FieldDependency
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{
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public FieldDescriptor field;
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public FieldDescriptor dependsOn;
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public FieldDependency(FieldDescriptor field, FieldDescriptor dependsOn)
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{
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this.field = field;
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this.dependsOn = dependsOn;
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}
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}
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}
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