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using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.VFX.Operator
{
class CircleAreaDeprecated : VFXOperator
{
public class InputProperties
{
[Tooltip("Sets the circle used for the area calculation.")]
public Circle circle = new Circle();
}
public class OutputProperties
{
[Tooltip("Outputs the area of the circle.")]
public float area;
}
override public string name { get { return "Area (Circle) (deprecated)"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new VFXExpression[] { VFXOperatorUtility.CircleArea(inputExpression[1]) };
}
public override void Sanitize(int version)
{
var newArea = ScriptableObject.CreateInstance<Operator.CircleArea>();
SanitizeHelper.MigrateTCircleFromCircle(newArea.inputSlots[0], inputSlots[0]);
VFXSlot.CopyLinksAndValue(newArea.outputSlots[0], outputSlots[0], true);
ReplaceModel(newArea, this);
}
}
}