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31 lines
1.0 KiB
31 lines
1.0 KiB
using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-BitwiseOr")]
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[VFXInfo(name = "Or", category = "Bitwise")]
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class BitwiseOr : VFXOperator
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{
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override public string name { get { return "Or"; } }
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public class InputProperties
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{
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static public uint FallbackValue = 0;
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[Tooltip("Sets the first operand.")]
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public uint a = FallbackValue;
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[Tooltip("Sets the second operand.")]
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public uint b = FallbackValue;
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}
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public class OutputProperties
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{
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[Tooltip("Outputs the result of the logical OR operation between the two operands. For example, 5 (0101 in binary) with 3 (0011 in binary) returns 7 (0111 in binary).")]
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public uint o = 0;
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}
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new[] { new VFXExpressionBitwiseOr(inputExpression[0], inputExpression[1]) };
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}
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}
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}
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