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53 lines
2.0 KiB
53 lines
2.0 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-Compare")]
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[VFXInfo(name = "Compare", category = "Logic")]
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class Condition : VFXOperatorDynamicType
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{
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[VFXSetting, SerializeField, Tooltip("Specifies the comparison condition between the Left and Right operands.")]
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protected VFXCondition condition = VFXCondition.Equal;
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public class OutputProperties
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{
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[Tooltip("The result of the comparison.")]
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public bool o;
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}
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override public string name { get { return "Compare"; } }
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protected override IEnumerable<VFXPropertyWithValue> inputProperties
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{
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get
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{
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yield return new VFXPropertyWithValue(
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new VFXProperty(GetOperandType(), "left", new TooltipAttribute("Sets the left operand which will be compared to the right operand based on the specified condition.")),
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GetDefaultValueForType(GetOperandType()));
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yield return new VFXPropertyWithValue(
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new VFXProperty(GetOperandType(), "right", new TooltipAttribute("Sets the right operand which will be compared to the left operand based on the specified condition.")),
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GetDefaultValueForType(GetOperandType()));
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}
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}
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public override IEnumerable<int> staticSlotIndex => Enumerable.Empty<int>();
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public override IEnumerable<Type> validTypes => new[]
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{
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typeof(float),
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typeof(uint),
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typeof(int),
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};
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protected override Type defaultValueType => typeof(float);
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new[] { new VFXExpressionCondition(VFXExpression.GetVFXValueTypeFromType(GetOperandType()), condition, inputExpression[0], inputExpression[1]) };
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}
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}
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}
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