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43 lines
1.6 KiB
43 lines
1.6 KiB
using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-Distance(Plane)")]
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[VFXInfo(name = "Distance (Plane)", category = "Math/Geometry")]
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class DistanceToPlane : VFXOperator
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{
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public class InputProperties
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{
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[Tooltip("Sets the plane used for the distance calculation.")]
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public Plane plane = new Plane();
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[Tooltip("Sets the position used for the distance calculation.")]
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public Position position = new Position();
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}
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public class OutputProperties
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{
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[Tooltip("Outputs the closest point on the plane to the supplied position.")]
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public Position closestPosition;
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[Tooltip("Outputs the signed distance from the plane.")]
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public float distance;
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}
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public override void Sanitize(int version)
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{
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if (version < 4)
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{
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SanitizeHelper.MigrateVector3OutputToSpaceableKeepingLegacyBehavior(this, "Position");
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}
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base.Sanitize(version);
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}
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override public string name { get { return "Distance (Plane)"; } }
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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VFXExpression planeDistance = VFXOperatorUtility.SignedDistanceToPlane(inputExpression[0], inputExpression[1], inputExpression[2]);
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VFXExpression pointOnPlane = (inputExpression[2] - inputExpression[1] * VFXOperatorUtility.CastFloat(planeDistance, inputExpression[1].valueType));
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return new VFXExpression[] { pointOnPlane, planeDistance };
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}
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}
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}
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