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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-InvertTRS(Matrix)")]
[VFXInfo(name = "InvertTRS (Matrix)", category = "Math/Geometry")]
class InverseTRSMatrix : VFXOperator
{
public class InputProperties
{
[Tooltip("Sets the Matrix4x4 to be inverted (should not be singular).")]
public Matrix4x4 matrix = Matrix4x4.identity;
}
public class OutputProperties
{
[Tooltip("Outputs the inverted Matrix4x4.")]
public Matrix4x4 o = Matrix4x4.identity;
}
override public string name { get { return "InvertTRS (Matrix)"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new VFXExpression[] { new VFXExpressionInverseTRSMatrix(inputExpression[0]) };
}
}
}