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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-LogicNand")]
[VFXInfo(name = "Nand", category = "Logic")]
class LogicalNand : VFXOperator
{
override public string name { get { return "Nand"; } }
public class InputProperties
{
static public bool FallbackValue = false;
[Tooltip("Sets the first operand.")]
public bool a = FallbackValue;
[Tooltip("Sets the second operand.")]
public bool b = FallbackValue;
}
public class OutputProperties
{
[Tooltip("Outputs false if both operands are true. Otherwise, outputs true.")]
public bool o = false;
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { new VFXExpressionLogicalNot(new VFXExpressionLogicalAnd(inputExpression[0], inputExpression[1])) };
}
}
}