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21 lines
674 B
21 lines
674 B
namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-Sine")]
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[VFXInfo(category = "Math/Trigonometry")]
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class Sine : VFXOperatorNumericUniform
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{
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public class InputProperties
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{
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public float x = 0.0f;
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}
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protected override sealed string operatorName { get { return "Sine"; } }
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protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptIntegerAndDirection; } }
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new[] { new VFXExpressionSin(inputExpression[0]) };
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}
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}
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}
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