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41 lines
1.3 KiB
41 lines
1.3 KiB
using System;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-Transform(Position)")]
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[VFXInfo(name = "Transform (Position)", category = "Math/Geometry")]
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class TransformPosition : VFXOperator
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{
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public class InputProperties
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{
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[Tooltip("Sets the transform to be used in the transformation.")]
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public Transform transform = Transform.defaultValue;
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[Tooltip("Sets the position to be transformed.")]
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public Position position;
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}
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public class OutputProperties
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{
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[Tooltip("Outputs the transformed position.")]
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public Position tPos;
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}
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override public string name { get { return "Transform (Position)"; } }
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public override void Sanitize(int version)
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{
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if (version < 4)
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{
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SanitizeHelper.MigrateVector3OutputToSpaceableKeepingLegacyBehavior(this, "Position");
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}
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base.Sanitize(version);
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}
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new VFXExpression[] { new VFXExpressionTransformPosition(inputExpression[0], inputExpression[1]) };
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}
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}
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}
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