You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

56 lines
1.7 KiB

using System;
using System.Linq;
using System.Collections.Generic;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-TriangleWave")]
[VFXInfo(category = "Math/Wave")]
class TriangleWave : VFXOperatorNumericUnified, IVFXOperatorNumericUnifiedConstrained
{
public class InputProperties
{
public float input = 0.5f;
public float frequency = 1.0f;
public float min = 0.0f;
public float max = 1.0f;
}
protected override sealed string operatorName { get { return "Triangle Wave"; } }
public IEnumerable<int> slotIndicesThatMustHaveSameType
{
get
{
return Enumerable.Range(0, 4);
}
}
public IEnumerable<int> slotIndicesThatCanBeScalar
{
get
{
return Enumerable.Range(1, 4);
}
}
protected sealed override ValidTypeRule typeFilter
{
get
{
return ValidTypeRule.allowEverythingExceptInteger;
}
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
// 2 * abs(round(frac(x*F)) - frac(x*F))
var expression = inputExpression[0] * inputExpression[1];
var dX = VFXOperatorUtility.Frac(expression);
var slope = VFXOperatorUtility.Round(dX);
var two = VFXOperatorUtility.TwoExpression[expression.valueType];
var res = two * (new VFXExpressionAbs(slope - dX));
return new[] { VFXOperatorUtility.Lerp(inputExpression[2], inputExpression[3], res) };
}
}
}