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38 lines
1.6 KiB
38 lines
1.6 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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[VFXInfo(type = typeof(Sphere))]
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class VFXSlotSphere : VFXSlot
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{
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sealed protected override bool CanConvertFrom(Type type)
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{
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return base.CanConvertFrom(type) || type == typeof(TSphere);
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}
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sealed protected override void ConvertExpressionsFromLink(VFXSlot fromSlot)
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{
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if (fromSlot.property.type == typeof(TSphere))
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{
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var destSlots = GetVFXValueTypeSlots();
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var fromSlots = fromSlot.GetVFXValueTypeSlots();
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var sourceRadius = fromSlots.FirstOrDefault(o => o.name == nameof(TSphere.radius)).GetExpression();
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var sourceScale = fromSlots.FirstOrDefault(o => o.name == nameof(TSphere.transform.scale)).GetExpression();
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var computedRadius = sourceRadius * VFXOperatorUtility.Max3(sourceScale);
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UpdateLinkedInExpression(destSlots.FirstOrDefault(o => o.name == nameof(Sphere.radius)), computedRadius, null);
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var sourcePosition = fromSlots.FirstOrDefault(o => o.name == nameof(TSphere.transform.position));
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UpdateLinkedInExpression(destSlots.FirstOrDefault(o => o.name == nameof(Sphere.center)), sourcePosition.GetExpression(), sourcePosition);
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}
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else
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{
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throw new InvalidOperationException("Unexpected manual conversion from slot type : " + fromSlot.property.type);
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}
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}
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}
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}
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