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Set Position (Skinned Mesh)

Menu Path: Position > Set Position (Skinned Mesh)

Use the Set Position (Skinned Mesh) Block to set particle positions based on the shape of a Skinned Mesh Renderer component.

The Block calculates positions from the vertex data of the mesh, and stores the results in the position attributes.

Note: Velocity from Direction and Speed Blocks can then process the direction attribute.

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