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using System.Collections.Generic;
using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
/// <summary>
/// DebugUIHandler for Bitfield widget. Require the enum to have a None field set to 0 in its values.
/// </summary>
public class DebugUIHandlerBitField : DebugUIHandlerWidget
{
/// <summary>Name of the widget.</summary>
public Text nameLabel;
/// <summary>Value toggle.</summary>
public UIFoldout valueToggle;
/// <summary>Toggles for the bitfield.</summary>
public List<DebugUIHandlerIndirectToggle> toggles;
DebugUI.BitField m_Field;
DebugUIHandlerContainer m_Container;
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget<DebugUI.BitField>();
m_Container = GetComponent<DebugUIHandlerContainer>();
nameLabel.text = m_Field.displayName;
int toggleIndex = 0;
foreach (var enumName in m_Field.enumNames)
{
if (toggleIndex >= toggles.Count)
continue;
var toggle = toggles[toggleIndex];
toggle.getter = GetValue;
toggle.setter = SetValue;
toggle.nextUIHandler = toggleIndex < (m_Field.enumNames.Length - 1) ? toggles[toggleIndex + 1] : null;
toggle.previousUIHandler = toggleIndex > 0 ? toggles[toggleIndex - 1] : null;
toggle.parentUIHandler = this;
toggle.index = toggleIndex;
toggle.nameLabel.text = enumName.text;
toggle.Init();
toggleIndex++;
}
// Destroy the remaining toggles outside of the range of the displayed enum.
for (; toggleIndex < toggles.Count; ++toggleIndex)
{
CoreUtils.Destroy(toggles[toggleIndex].gameObject);
toggles[toggleIndex] = null;
}
}
bool GetValue(int index)
{
if (index == 0)
{
// None can't be selected
return false;
}
else
{
// We need to remove 1 to the index because there is the None element on top of
// the enum and it doesn't count in the bit field because it's value is 0
index--;
int intValue = System.Convert.ToInt32(m_Field.GetValue());
return (intValue & (1 << index)) != 0;
}
}
void SetValue(int index, bool value)
{
if (index == 0)
{
// None was selected so we reset all the bits to false
m_Field.SetValue(System.Enum.ToObject(m_Field.enumType, 0));
foreach (var toggle in toggles)
{
if (toggle?.getter != null)
toggle.UpdateValueLabel();
}
}
else
{
int intValue = System.Convert.ToInt32(m_Field.GetValue());
if (value)
intValue |= m_Field.enumValues[index];
else
intValue &= ~m_Field.enumValues[index];
m_Field.SetValue(System.Enum.ToObject(m_Field.enumType, intValue));
}
}
/// <summary>
/// OnSelection implementation.
/// </summary>
/// <param name="fromNext">True if the selection wrapped around.</param>
/// <param name="previous">Previous widget.</param>
/// <returns>True if the selection is allowed.</returns>
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
if (fromNext || valueToggle.isOn == false)
{
nameLabel.color = colorSelected;
}
else if (valueToggle.isOn)
{
if (m_Container.IsDirectChild(previous))
{
nameLabel.color = colorSelected;
}
else
{
var lastItem = m_Container.GetLastItem();
DebugManager.instance.ChangeSelection(lastItem, false);
}
}
return true;
}
/// <summary>
/// OnDeselection implementation.
/// </summary>
public override void OnDeselection()
{
nameLabel.color = colorDefault;
}
/// <summary>
/// OnIncrement implementation.
/// </summary>
/// <param name="fast">True if incrementing fast.</param>
public override void OnIncrement(bool fast)
{
valueToggle.isOn = true;
}
/// <summary>
/// OnDecrement implementation.
/// </summary>
/// <param name="fast">Trye if decrementing fast.</param>
public override void OnDecrement(bool fast)
{
valueToggle.isOn = false;
}
/// <summary>
/// OnAction implementation.
/// </summary>
public override void OnAction()
{
valueToggle.isOn = !valueToggle.isOn;
}
/// <summary>
/// Next implementation.
/// </summary>
/// <returns>Next widget UI handler, parent if there is none.</returns>
public override DebugUIHandlerWidget Next()
{
if (!valueToggle.isOn || m_Container == null)
return base.Next();
var firstChild = m_Container.GetFirstItem();
if (firstChild == null)
return base.Next();
return firstChild;
}
}
}