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using System;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
class VFXExpressionSampleAttributeMap<T> : VFXExpression
{
public VFXExpressionSampleAttributeMap() : this(VFXTexture2DValue.Default, VFXValue<int>.Default, VFXValue<int>.Default)
{
}
public VFXExpressionSampleAttributeMap(VFXExpression texture, VFXExpression x, VFXExpression y)
: base(Flags.InvalidOnCPU, new VFXExpression[3] { texture, x, y })
{ }
sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
sealed public override VFXValueType valueType { get { return VFXExpression.GetVFXValueTypeFromType(typeof(T)); } }
public sealed override string GetCodeString(string[] parents)
{
string typeString = VFXExpression.TypeToCode(valueType);
return string.Format("({3}){0}.Load(int3({1}, {2}, 0))", parents[0], parents[1], parents[2], typeString);
}
}
}