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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef PROBEGIBAKING_DILATE_CS_HLSL
#define PROBEGIBAKING_DILATE_CS_HLSL
// Generated from UnityEngine.Rendering.AdaptiveProbeVolumes+DilatedProbe
// PackingRules = Exact
struct DilatedProbe
{
float3 L0;
float3 L1_0;
float3 L1_1;
float3 L1_2;
float3 L2_0;
float3 L2_1;
float3 L2_2;
float3 L2_3;
float3 L2_4;
float4 SO_L0L1;
float3 SO_Direction;
};
#endif