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using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
[CustomEditor(typeof(Projector))]
[SupportedOnRenderPipeline]
[CanEditMultipleObjects]
class ProjectorEditor : Editor
{
static readonly GUIContent k_Message = EditorGUIUtility.TrTextContent("The active render pipeline does not support the Projector component. If using HDRP, use the Decal Projector component instead.");
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox(k_Message.text, MessageType.Warning);
using (new EditorGUI.DisabledScope(true))
{
// Projector doesn't have a CustomEditor, so we can just draw the default inspector.
DrawDefaultInspector();
}
}
}
}