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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef LENSFLAREOCCLUSIONPERMUTATION_CS_HLSL
#define LENSFLAREOCCLUSIONPERMUTATION_CS_HLSL
//
// UnityEngine.Rendering.LensFlareOcclusionPermutation: static fields
//
#define LENSFLAREOCCLUSIONPERMUTATION_DEPTH (1)
#define LENSFLAREOCCLUSIONPERMUTATION_FOG_OPACITY (4)
#endif