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28 lines
1.5 KiB
28 lines
1.5 KiB
using UnityEngine.Serialization;
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namespace UnityEngine.Rendering.HighDefinition
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{
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public partial class InfluenceVolume
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{
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//editor value that need to be saved for easy passing from simplified to advanced and vice et versa
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// /!\ must not be used outside editor code
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[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendDistancePositive")]
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Vector3 m_EditorAdvancedModeBlendDistancePositive;
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[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendDistanceNegative")]
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Vector3 m_EditorAdvancedModeBlendDistanceNegative;
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[SerializeField, FormerlySerializedAs("editorSimplifiedModeBlendDistance")]
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float m_EditorSimplifiedModeBlendDistance;
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[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendNormalDistancePositive")]
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Vector3 m_EditorAdvancedModeBlendNormalDistancePositive;
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[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendNormalDistanceNegative")]
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Vector3 m_EditorAdvancedModeBlendNormalDistanceNegative;
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[SerializeField, FormerlySerializedAs("editorSimplifiedModeBlendNormalDistance")]
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float m_EditorSimplifiedModeBlendNormalDistance;
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[SerializeField, FormerlySerializedAs("editorAdvancedModeEnabled")]
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bool m_EditorAdvancedModeEnabled;
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[SerializeField]
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Vector3 m_EditorAdvancedModeFaceFadePositive = Vector3.one;
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[SerializeField]
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Vector3 m_EditorAdvancedModeFaceFadeNegative = Vector3.one;
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}
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}
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