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1006 lines
59 KiB
1006 lines
59 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.AnimatedValues;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering
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{
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/// <summary>display options added to the Foldout</summary>
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[Flags]
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public enum FoldoutOption
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{
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/// <summary>No Option</summary>
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None = 0,
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/// <summary>Foldout will be indented</summary>
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Indent = 1 << 0,
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/// <summary>Foldout will be boxed</summary>
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Boxed = 1 << 2,
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/// <summary>Foldout will be inside another foldout</summary>
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SubFoldout = 1 << 3,
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/// <summary>Remove the space at end of the foldout</summary>
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NoSpaceAtEnd = 1 << 4,
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/// <summary>Foldout backgound will use the same as for TitleHeaders</summary>
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TitleHeader = 1 << 5,
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}
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/// <summary>display options added to the Group</summary>
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[Flags]
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public enum GroupOption
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{
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/// <summary>No Option</summary>
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None = 0,
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/// <summary>Group will be indented</summary>
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Indent = 1 << 0
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}
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/// <summary>
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/// Utility class to draw inspectors
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/// </summary>
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/// <typeparam name="TData">Type of class containing data needed to draw inspector</typeparam>
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public static class CoreEditorDrawer<TData>
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{
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/// <summary> Abstraction that have the Draw hability </summary>
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public interface IDrawer
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{
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/// <summary>
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/// The draw function
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/// </summary>
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/// <param name="serializedProperty">The SerializedProperty to draw</param>
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/// <param name="owner">The editor handling this draw call</param>
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void Draw(TData serializedProperty, Editor owner);
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/// <summary>
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/// Expands all children that use a given mask
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/// </summary>
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/// <param name="mask">The mask to expand</param>
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/// <returns>If the drawer is expanded</returns>
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bool Expand(int mask);
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}
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/// <summary>Delegate that must say if this is enabled for drawing</summary>
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/// <param name="data">The data used</param>
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/// <param name="owner">The editor rendering</param>
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/// <returns>True if this should be drawn</returns>
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public delegate bool Enabler(TData data, Editor owner);
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/// <summary>Delegate is called when the foldout state is switched</summary>
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/// <param name="data">The data used</param>
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/// <param name="owner">The editor rendering</param>
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public delegate void SwitchEnabler(TData data, Editor owner);
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/// <summary>Delegate that must be used to select sub object for data for drawing</summary>
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/// <typeparam name="T2Data">The type of the sub object used for data</typeparam>
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/// <param name="data">The data used</param>
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/// <param name="owner">The editor rendering</param>
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/// <returns>Embeded object that will be used as data source for later draw in this Select</returns>
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public delegate T2Data DataSelect<T2Data>(TData data, Editor owner);
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/// <summary>Delegate type alternative to IDrawer</summary>
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/// <param name="data">The data used</param>
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/// <param name="owner">The editor rendering</param>
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public delegate void ActionDrawer(TData data, Editor owner);
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/// <summary> Equivalent to EditorGUILayout.Space that can be put in a drawer group </summary>
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public static readonly IDrawer space = Group((data, owner) => EditorGUILayout.Space());
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/// <summary> Use it when IDrawer required but no operation should be done </summary>
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public static readonly IDrawer noop = Group((data, owner) => { });
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internal static bool DefaultExpand(ActionDrawer[] actionDrawers, int mask)
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{
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for (var i = 0; i < actionDrawers.Length; i++)
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{
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if (actionDrawers[i] == null)
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continue;
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var targets = (actionDrawers[i].Target as IDrawer[]);
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if (targets == null)
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continue;
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foreach (var target in targets)
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{
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if (target.Expand(mask))
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Conditioned drawer that will only be drawn if its enabler function is null or return true
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/// </summary>
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/// <param name="enabler">Enable the drawing if null or return true</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Conditional(Enabler enabler, params IDrawer[] contentDrawers)
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{
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return new ConditionalDrawerInternal(enabler, contentDrawers.Draw);
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}
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/// <summary>
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/// Conditioned drawer that will only be drawn if its enabler function is null or return true
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/// </summary>
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/// <param name="enabler">Enable the drawing if null or return true</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Conditional(Enabler enabler, params ActionDrawer[] contentDrawers)
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{
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return new ConditionalDrawerInternal(enabler, contentDrawers);
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}
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class ConditionalDrawerInternal : IDrawer
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{
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ActionDrawer[] actionDrawers { get; set; }
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Enabler m_Enabler;
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public ConditionalDrawerInternal(Enabler enabler = null, params ActionDrawer[] actionDrawers)
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{
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this.actionDrawers = actionDrawers;
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m_Enabler = enabler;
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}
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void IDrawer.Draw(TData data, Editor owner)
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{
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if (m_Enabler != null && !m_Enabler(data, owner))
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return;
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for (var i = 0; i < actionDrawers.Length; i++)
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actionDrawers[i](data, owner);
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}
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bool IDrawer.Expand(int mask) => DefaultExpand(actionDrawers, mask);
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}
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internal static IDrawer ConditionalWithAdditionalProperties(Enabler enabler, AnimFloat animation, params IDrawer[] contentDrawers)
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{
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return new ConditionalDrawerWithAdditionalPropertiesInternal(enabler, animation, contentDrawers.Draw);
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}
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internal static IDrawer ConditionalWithAdditionalProperties(Enabler enabler, AnimFloat animation, params ActionDrawer[] contentDrawers)
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{
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return new ConditionalDrawerWithAdditionalPropertiesInternal(enabler, animation, contentDrawers);
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}
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class ConditionalDrawerWithAdditionalPropertiesInternal : IDrawer
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{
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ActionDrawer[] m_ActionDrawers { get; set; }
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Enabler m_Enabler;
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AnimFloat m_Anim;
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public ConditionalDrawerWithAdditionalPropertiesInternal(Enabler enabler = null, AnimFloat anim = null, params ActionDrawer[] actionDrawers)
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{
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m_ActionDrawers = actionDrawers;
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m_Enabler = enabler;
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m_Anim = anim;
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}
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void IDrawer.Draw(TData data, Editor owner)
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{
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if (m_Enabler != null && !m_Enabler(data, owner))
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return;
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if (m_Anim != null)
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CoreEditorUtils.BeginAdditionalPropertiesHighlight(m_Anim);
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for (var i = 0; i < m_ActionDrawers.Length; i++)
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m_ActionDrawers[i](data, owner);
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if (m_Anim != null)
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{
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CoreEditorUtils.EndAdditionalPropertiesHighlight();
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// While the highlight is being changed, force the Repaint of the editor
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if (m_Anim.value > 0.0f)
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owner?.Repaint();
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}
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}
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bool IDrawer.Expand(int mask) => DefaultExpand(m_ActionDrawers, mask);
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}
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/// <summary>
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/// Conditioned drawer that will draw something depending of the return of the switch
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/// </summary>
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/// <param name="switch">Chose witch drawing to use</param>
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/// <param name="drawIfTrue">This will be draw if the <see cref="switch"/> is true</param>
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/// <param name="drawIfFalse">This will be draw if the <see cref="switch"/> is false</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer TernaryConditional(Enabler @switch, IDrawer drawIfTrue, IDrawer drawIfFalse)
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=> new TernaryConditionalDrawerInternal(@switch, drawIfTrue.Draw, drawIfFalse.Draw);
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/// <summary>
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/// Conditioned drawer that will draw something depending of the return of the switch
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/// </summary>
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/// <param name="switch">Chose witch drawing to use</param>
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/// <param name="drawIfTrue">This will be draw if the <see cref="switch"/> is true</param>
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/// <param name="drawIfFalse">This will be draw if the <see cref="switch"/> is false</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer TernaryConditional(Enabler @switch, ActionDrawer drawIfTrue, ActionDrawer drawIfFalse)
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=> new TernaryConditionalDrawerInternal(@switch, drawIfTrue, drawIfFalse);
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class TernaryConditionalDrawerInternal : IDrawer
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{
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ActionDrawer drawIfTrue;
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ActionDrawer drawIfFalse;
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Enabler m_Switch;
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public TernaryConditionalDrawerInternal(Enabler @switch, ActionDrawer drawIfTrue, ActionDrawer drawIfFalse)
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{
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this.drawIfTrue = drawIfTrue;
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this.drawIfFalse = drawIfFalse;
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m_Switch = @switch;
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}
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void IDrawer.Draw(TData data, Editor owner)
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{
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if (m_Switch != null && !m_Switch(data, owner))
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drawIfFalse?.Invoke(data, owner);
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else
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drawIfTrue?.Invoke(data, owner);
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}
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bool IDrawer.Expand(int mask) => DefaultExpand(new ActionDrawer[] { drawIfTrue, drawIfFalse }, mask);
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, null, GroupOption.None, contentDrawers.Draw);
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, null, GroupOption.None, contentDrawers);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(float labelWidth, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, null, GroupOption.None, contentDrawers.Draw);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="header">Adds a header on top <see cref="GUIContent"/></param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(GUIContent header, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, header, GroupOption.None, contentDrawers.Draw);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(float labelWidth, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, null, GroupOption.None, contentDrawers);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="header">Adds a header on top <see cref="GUIContent"/></param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(GUIContent header, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, header, GroupOption.None, contentDrawers);
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(GroupOption options, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, null, options, contentDrawers.Draw);
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}
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/// <summary>
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/// Group of drawing function for inspector.
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/// They will be drawn one after the other.
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/// </summary>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(GroupOption options, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, null, options, contentDrawers);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(float labelWidth, GroupOption options, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, null, options, contentDrawers.Draw);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="header">Adds a header on top <see cref="GUIContent"/></param>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(GUIContent header, GroupOption options, params IDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1f, header, options, contentDrawers.Draw);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="labelWidth">Width used for all labels in the group</param>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(float labelWidth, GroupOption options, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(labelWidth, null, options, contentDrawers);
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}
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/// <summary> Group of drawing function for inspector with a set width for labels </summary>
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/// <param name="header">Adds a header on top <see cref="GUIContent"/></param>
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/// <param name="options">Allow to add indentation on this group</param>
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/// <param name="contentDrawers">The content of the group</param>
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/// <returns>A IDrawer object</returns>
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public static IDrawer Group(GUIContent header, GroupOption options, params ActionDrawer[] contentDrawers)
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{
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return new GroupDrawerInternal(-1, header, options, contentDrawers);
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}
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class GroupDrawerInternal : IDrawer
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{
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ActionDrawer[] actionDrawers { get; set; }
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GUIContent header { get; }
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float m_LabelWidth;
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bool isIndented;
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public GroupDrawerInternal(float labelWidth = -1f, GUIContent header = null, GroupOption options = GroupOption.None, params ActionDrawer[] actionDrawers)
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{
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this.actionDrawers = actionDrawers;
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this.header = header;
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m_LabelWidth = labelWidth;
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isIndented = (options & GroupOption.Indent) != 0;
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}
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void IDrawer.Draw(TData data, Editor owner)
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{
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if (isIndented)
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++EditorGUI.indentLevel;
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var currentLabelWidth = EditorGUIUtility.labelWidth;
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if (m_LabelWidth >= 0f)
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{
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EditorGUIUtility.labelWidth = m_LabelWidth;
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}
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if (header != null)
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EditorGUILayout.LabelField(header, EditorStyles.boldLabel);
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for (var i = 0; i < actionDrawers.Length; i++)
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actionDrawers[i](data, owner);
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if (m_LabelWidth >= 0f)
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{
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EditorGUIUtility.labelWidth = currentLabelWidth;
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}
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if (isIndented)
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--EditorGUI.indentLevel;
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}
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bool IDrawer.Expand(int mask) => DefaultExpand(actionDrawers, mask);
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}
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class FoldoutGroupDrawerInternal<TEnum> : IDrawer
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where TEnum : struct, IConvertible
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{
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readonly ActionDrawer[] m_ActionDrawers;
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readonly bool m_IsBoxed;
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readonly bool m_IsSubFoldout;
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readonly bool m_NoSpaceAtEnd;
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readonly bool m_IsIndented;
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readonly bool m_IsTitleHeader;
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readonly GUIContent m_Title;
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readonly string m_HelpUrl;
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ExpandedStateBase<TEnum> m_State;
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readonly TEnum m_Mask;
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readonly Enabler m_Enabler;
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readonly SwitchEnabler m_SwitchEnabler;
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Action<GenericMenu, TData> m_customMenuContextAction;
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public FoldoutGroupDrawerInternal(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state,
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Enabler enabler, SwitchEnabler switchEnabler, FoldoutOption options = FoldoutOption.None, Action<GenericMenu, TData> customMenuContextAction = null, string otherDocumentation = null, params ActionDrawer[] actionDrawers)
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{
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m_IsBoxed = (options & FoldoutOption.Boxed) != 0;
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m_IsIndented = (options & FoldoutOption.Indent) != 0;
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m_IsSubFoldout = (options & FoldoutOption.SubFoldout) != 0;
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m_NoSpaceAtEnd = (options & FoldoutOption.NoSpaceAtEnd) != 0;
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m_IsTitleHeader = (options & FoldoutOption.TitleHeader) != 0;
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m_ActionDrawers = actionDrawers;
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m_Title = title;
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m_State = state;
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m_Mask = mask;
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m_customMenuContextAction = customMenuContextAction;
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if (otherDocumentation != null)
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{
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m_HelpUrl = otherDocumentation;
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}
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else
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{
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m_HelpUrl = DocumentationUtils.GetHelpURL<TEnum>(mask);
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}
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m_Enabler = enabler;
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m_SwitchEnabler = switchEnabler;
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}
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void IDrawer.Draw(TData data, Editor owner)
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{
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bool expended = m_State[m_Mask];
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bool newExpended;
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if (m_IsSubFoldout)
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{
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newExpended = CoreEditorUtils.DrawSubHeaderFoldout(m_Title, expended, m_IsBoxed);
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}
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else
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{
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CoreEditorUtils.DrawSplitter(m_IsBoxed);
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newExpended = CoreEditorUtils.DrawHeaderFoldout(m_Title,
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expended,
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m_IsBoxed,
|
|
m_Enabler == null ? null : () => m_Enabler(data, owner),
|
|
m_SwitchEnabler == null ? null : () => m_SwitchEnabler(data, owner),
|
|
m_IsTitleHeader,
|
|
m_HelpUrl,
|
|
null,
|
|
m_customMenuContextAction == null ? null : (menu) => m_customMenuContextAction(menu, data));
|
|
if (m_IsTitleHeader)
|
|
CoreEditorUtils.DrawFoldoutEndSplitter(m_IsBoxed);
|
|
}
|
|
if (newExpended ^ expended)
|
|
m_State[m_Mask] = newExpended;
|
|
if (!newExpended)
|
|
return;
|
|
|
|
if (m_IsIndented)
|
|
++EditorGUI.indentLevel;
|
|
for (var i = 0; i < m_ActionDrawers.Length; i++)
|
|
m_ActionDrawers[i](data, owner);
|
|
if (m_IsIndented)
|
|
--EditorGUI.indentLevel;
|
|
if (!m_NoSpaceAtEnd)
|
|
EditorGUILayout.Space();
|
|
}
|
|
|
|
bool IDrawer.Expand(int mask)
|
|
{
|
|
bool expand = (mask == (int)(m_Mask as object));
|
|
if (!expand)
|
|
expand = DefaultExpand(m_ActionDrawers, mask);
|
|
|
|
if (expand)
|
|
m_State[m_Mask] = true;
|
|
return expand;
|
|
}
|
|
}
|
|
|
|
/// <summary> Create an IDrawer based on an other data container </summary>
|
|
/// <typeparam name="T2Data">Type of selected object containing in the given data containing data needed to draw inspector</typeparam>
|
|
/// <param name="dataSelect">The data new source for the inner drawers</param>
|
|
/// <param name="otherDrawers">Inner drawers drawed with given data sources</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer Select<T2Data>(
|
|
DataSelect<T2Data> dataSelect,
|
|
params CoreEditorDrawer<T2Data>.IDrawer[] otherDrawers)
|
|
{
|
|
return new SelectDrawerInternal<T2Data>(dataSelect, otherDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer based on an other data container </summary>
|
|
/// <typeparam name="T2Data">Type of selected object containing in the given data containing data needed to draw inspector</typeparam>
|
|
/// <param name="dataSelect">The data new source for the inner drawers</param>
|
|
/// <param name="otherDrawers">Inner drawers drawed with given data sources</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer Select<T2Data>(
|
|
DataSelect<T2Data> dataSelect,
|
|
params CoreEditorDrawer<T2Data>.ActionDrawer[] otherDrawers)
|
|
{
|
|
return new SelectDrawerInternal<T2Data>(dataSelect, otherDrawers);
|
|
}
|
|
|
|
class SelectDrawerInternal<T2Data> : IDrawer
|
|
{
|
|
DataSelect<T2Data> m_DataSelect;
|
|
CoreEditorDrawer<T2Data>.ActionDrawer[] m_SourceDrawers;
|
|
|
|
public SelectDrawerInternal(DataSelect<T2Data> dataSelect,
|
|
params CoreEditorDrawer<T2Data>.ActionDrawer[] otherDrawers)
|
|
{
|
|
m_SourceDrawers = otherDrawers;
|
|
m_DataSelect = dataSelect;
|
|
}
|
|
|
|
void IDrawer.Draw(TData data, Editor o)
|
|
{
|
|
var p2 = m_DataSelect(data, o);
|
|
for (var i = 0; i < m_SourceDrawers.Length; i++)
|
|
m_SourceDrawers[i](p2, o);
|
|
}
|
|
|
|
bool IDrawer.Expand(int mask) => false;
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(EditorGUIUtility.TrTextContent(title), mask, state, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(EditorGUIUtility.TrTextContent(title), mask, state, options, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, customMenuContextAction, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, string otherDocumentation, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, customMenuContextAction, otherDocumentation, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(EditorGUIUtility.TrTextContent(title), mask, state, options, customMenuContextAction, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(string title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, string otherDocumentation, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(EditorGUIUtility.TrTextContent(title), mask, state, options, customMenuContextAction, otherDocumentation, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, FoldoutOption.Indent, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, FoldoutOption.Indent, null, null, null, null, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, null, null, null, null, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, customMenuContextAction, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, string otherDocumentation, params IDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, customMenuContextAction, otherDocumentation, contentDrawers.Draw);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, customMenuContextAction, null, null, null, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Create an IDrawer foldout header using an ExpandedStateBase </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <param name="title">Title wanted for this foldout header</param>
|
|
/// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="state">The ExpandedStateBase describing the component</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="contentDrawers">The content of the foldout header</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, string otherDocumentation, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(title, mask, state, options, customMenuContextAction, null, null, otherDocumentation, contentDrawers);
|
|
}
|
|
|
|
// This one is private as we do not want to have unhandled advanced switch. Change it if necessary.
|
|
static IDrawer FoldoutGroup<TEnum>(GUIContent title, TEnum mask, ExpandedStateBase<TEnum> state, FoldoutOption options, Action<GenericMenu, TData> customMenuContextAction, Enabler showAdditionalProperties, SwitchEnabler switchAdditionalProperties, string otherDocumentation, params ActionDrawer[] contentDrawers)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return new FoldoutGroupDrawerInternal<TEnum>(title, mask, state, showAdditionalProperties, switchAdditionalProperties, options, customMenuContextAction, otherDocumentation, contentDrawers);
|
|
}
|
|
|
|
/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <typeparam name="TState">Type of the persistent state</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
|
|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
|
|
/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
[Obsolete("Use AdditionalPropertiesFoldoutGroup instead.")]
|
|
public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, IDrawer normalContent, IDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent) where TEnum : struct, IConvertible
|
|
{
|
|
return AdvancedFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, isAdvanced, switchAdvanced, normalContent.Draw, advancedContent.Draw, options);
|
|
}
|
|
|
|
/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <typeparam name="TState">Type of the persistent state</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
|
|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
|
|
/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
[Obsolete("Use AdditionalPropertiesFoldoutGroup instead.")]
|
|
public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, ActionDrawer normalContent, IDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent) where TEnum : struct, IConvertible
|
|
{
|
|
return AdvancedFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, isAdvanced, switchAdvanced, normalContent, advancedContent.Draw, options);
|
|
}
|
|
|
|
/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
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|
/// <typeparam name="TState">Type of the persistent state</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
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|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
|
|
/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
[Obsolete("Use AdditionalPropertiesFoldoutGroup instead.")]
|
|
public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, IDrawer normalContent, ActionDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent)
|
|
where TEnum : struct, IConvertible
|
|
{
|
|
return AdvancedFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, isAdvanced, switchAdvanced, normalContent.Draw, advancedContent, options);
|
|
}
|
|
|
|
/// <summary> Helper to draw a foldout with an advanced switch on it. </summary>
|
|
/// <typeparam name="TEnum">Type of the mask used</typeparam>
|
|
/// <typeparam name="TState">Type of the persistent state</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
|
|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="isAdvanced"> Delegate allowing to check if advanced mode is active. </param>
|
|
/// <param name="switchAdvanced"> Delegate to know what to do when advance is switched. </param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="advancedContent"> The content of the foldout header only visible if advanced mode is active and if foldout is expended. </param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
[Obsolete("Use AdditionalPropertiesFoldoutGroup instead.")]
|
|
public static IDrawer AdvancedFoldoutGroup<TEnum, TState>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedState<TEnum, TState> foldoutState, Enabler isAdvanced, SwitchEnabler switchAdvanced, ActionDrawer normalContent, ActionDrawer advancedContent, FoldoutOption options = FoldoutOption.Indent) where TEnum : struct, IConvertible
|
|
{
|
|
return FoldoutGroup(foldoutTitle, foldoutMask, foldoutState, options, null, isAdvanced, switchAdvanced, null, normalContent,
|
|
Conditional((serialized, owner) => isAdvanced(serialized, owner) && foldoutState[foldoutMask], advancedContent).Draw);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper to draw a foldout with additional properties.
|
|
/// </summary>
|
|
/// <typeparam name="TEnum">Type of the foldout mask used.</typeparam>
|
|
/// <typeparam name="TAPEnum">Type of the additional properties mask used.</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
|
|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="additionalPropertiesMask">Bit mask (enum) used to define the boolean saving the state in AdditionalPropertiesStateBase</param>
|
|
/// <param name="additionalPropertiesState">The AdditionalPropertiesStateBase describing the component</param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="additionalContent">The content of the foldout header only visible if additional properties are shown and if foldout is expanded.</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer AdditionalPropertiesFoldoutGroup<TEnum, TAPEnum>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedStateBase<TEnum> foldoutState,
|
|
TAPEnum additionalPropertiesMask, AdditionalPropertiesStateBase<TAPEnum> additionalPropertiesState, IDrawer normalContent, IDrawer additionalContent, FoldoutOption options = FoldoutOption.Indent, Action<GenericMenu, TData> customMenuContextAction = null, string otherDocumentation = null)
|
|
where TEnum : struct, IConvertible
|
|
where TAPEnum : struct, IConvertible
|
|
{
|
|
return AdditionalPropertiesFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, additionalPropertiesMask, additionalPropertiesState, normalContent.Draw, additionalContent.Draw, options, customMenuContextAction, otherDocumentation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper to draw a foldout with additional properties.
|
|
/// </summary>
|
|
/// <typeparam name="TEnum">Type of the foldout mask used.</typeparam>
|
|
/// <typeparam name="TAPEnum">Type of the additional properties mask used.</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
|
|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="additionalPropertiesMask">Bit mask (enum) used to define the boolean saving the state in AdditionalPropertiesStateBase</param>
|
|
/// <param name="additionalPropertiesState">The AdditionalPropertiesStateBase describing the component</param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="additionalContent">The content of the foldout header only visible if additional properties are shown and if foldout is expanded.</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer AdditionalPropertiesFoldoutGroup<TEnum, TAPEnum>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedStateBase<TEnum> foldoutState,
|
|
TAPEnum additionalPropertiesMask, AdditionalPropertiesStateBase<TAPEnum> additionalPropertiesState, ActionDrawer normalContent, IDrawer additionalContent, FoldoutOption options = FoldoutOption.Indent, Action<GenericMenu, TData> customMenuContextAction = null, string otherDocumentation = null)
|
|
where TEnum : struct, IConvertible
|
|
where TAPEnum : struct, IConvertible
|
|
{
|
|
return AdditionalPropertiesFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, additionalPropertiesMask, additionalPropertiesState, normalContent, additionalContent.Draw, options, customMenuContextAction, otherDocumentation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper to draw a foldout with additional properties.
|
|
/// </summary>
|
|
/// <typeparam name="TEnum">Type of the foldout mask used.</typeparam>
|
|
/// <typeparam name="TAPEnum">Type of the additional properties mask used.</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
|
|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="additionalPropertiesMask">Bit mask (enum) used to define the boolean saving the state in AdditionalPropertiesStateBase</param>
|
|
/// <param name="additionalPropertiesState">The AdditionalPropertiesStateBase describing the component</param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="additionalContent">The content of the foldout header only visible if additional properties are shown and if foldout is expanded.</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer AdditionalPropertiesFoldoutGroup<TEnum, TAPEnum>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedStateBase<TEnum> foldoutState,
|
|
TAPEnum additionalPropertiesMask, AdditionalPropertiesStateBase<TAPEnum> additionalPropertiesState, IDrawer normalContent, ActionDrawer additionalContent, FoldoutOption options = FoldoutOption.Indent, Action<GenericMenu, TData> customMenuContextAction = null, string otherDocumentation = null)
|
|
where TEnum : struct, IConvertible
|
|
where TAPEnum : struct, IConvertible
|
|
{
|
|
return AdditionalPropertiesFoldoutGroup(foldoutTitle, foldoutMask, foldoutState, additionalPropertiesMask, additionalPropertiesState, normalContent.Draw, additionalContent, options, customMenuContextAction, otherDocumentation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper to draw a foldout with additional properties.
|
|
/// </summary>
|
|
/// <typeparam name="TEnum">Type of the foldout mask used.</typeparam>
|
|
/// <typeparam name="TAPEnum">Type of the additional properties mask used.</typeparam>
|
|
/// <param name="foldoutTitle">Title wanted for this foldout header</param>
|
|
/// <param name="foldoutMask">Bit mask (enum) used to define the boolean saving the state in ExpandedStateBase</param>
|
|
/// <param name="foldoutState">The ExpandedStateBase describing the component</param>
|
|
/// <param name="additionalPropertiesMask">Bit mask (enum) used to define the boolean saving the state in AdditionalPropertiesStateBase</param>
|
|
/// <param name="additionalPropertiesState">The AdditionalPropertiesStateBase describing the component</param>
|
|
/// <param name="normalContent"> The content of the foldout header always visible if expended. </param>
|
|
/// <param name="additionalContent">The content of the foldout header only visible if additional properties are shown and if foldout is expanded.</param>
|
|
/// <param name="options">Drawing options</param>
|
|
/// <param name="customMenuContextAction">Adds Addtional items to the menu activated from the burger menu.</param>
|
|
/// <param name="otherDocumentation">Custom documentation used for header.</param>
|
|
/// <returns>A IDrawer object</returns>
|
|
public static IDrawer AdditionalPropertiesFoldoutGroup<TEnum, TAPEnum>(GUIContent foldoutTitle, TEnum foldoutMask, ExpandedStateBase<TEnum> foldoutState,
|
|
TAPEnum additionalPropertiesMask, AdditionalPropertiesStateBase<TAPEnum> additionalPropertiesState, ActionDrawer normalContent, ActionDrawer additionalContent, FoldoutOption options = FoldoutOption.Indent, Action<GenericMenu, TData> customMenuContextAction = null, string otherDocumentation = null)
|
|
where TEnum : struct, IConvertible
|
|
where TAPEnum : struct, IConvertible
|
|
{
|
|
bool Enabler(TData data, Editor owner)
|
|
{
|
|
return additionalPropertiesState[additionalPropertiesMask];
|
|
}
|
|
|
|
void SwitchEnabler(TData data, Editor owner)
|
|
{
|
|
additionalPropertiesState[additionalPropertiesMask] = !additionalPropertiesState[additionalPropertiesMask];
|
|
}
|
|
|
|
return FoldoutGroup(foldoutTitle, foldoutMask, foldoutState, options, customMenuContextAction, Enabler, SwitchEnabler,
|
|
otherDocumentation, normalContent,
|
|
ConditionalWithAdditionalProperties((serialized, owner) => additionalPropertiesState[additionalPropertiesMask] && foldoutState[foldoutMask], additionalPropertiesState.GetAnimation(additionalPropertiesMask), additionalContent).Draw
|
|
);
|
|
}
|
|
}
|
|
|
|
/// <summary>CoreEditorDrawer extensions</summary>
|
|
public static class CoreEditorDrawersExtensions
|
|
{
|
|
/// <summary> Concatenate a collection of IDrawer as a unique IDrawer </summary>
|
|
/// <typeparam name="TData">Type of class containing data needed to draw inspector</typeparam>
|
|
/// <param name="drawers">A collection of IDrawers</param>
|
|
/// <param name="data">The data source for the inner drawers</param>
|
|
/// <param name="owner">The editor drawing</param>
|
|
public static void Draw<TData>(this IEnumerable<CoreEditorDrawer<TData>.IDrawer> drawers, TData data, Editor owner)
|
|
{
|
|
EditorGUILayout.BeginVertical();
|
|
foreach (var drawer in drawers)
|
|
drawer.Draw(data, owner);
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
|
|
internal static bool Expand<TData>(this IEnumerable<CoreEditorDrawer<TData>.IDrawer> drawers, int mask)
|
|
{
|
|
foreach (var drawer in drawers)
|
|
{
|
|
if (drawer.Expand(mask))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|