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77 lines
2.3 KiB
77 lines
2.3 KiB
using UnityEngine.UI;
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namespace UnityEngine.Rendering.UI
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{
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/// <summary>
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/// DebugUIHandler for float widget.
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/// </summary>
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public class DebugUIHandlerFloatField : DebugUIHandlerWidget
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{
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/// <summary>Name of the enum field.</summary>
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public Text nameLabel;
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/// <summary>Value of the enum field.</summary>
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public Text valueLabel;
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DebugUI.FloatField m_Field;
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internal override void SetWidget(DebugUI.Widget widget)
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{
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base.SetWidget(widget);
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m_Field = CastWidget<DebugUI.FloatField>();
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nameLabel.text = m_Field.displayName;
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UpdateValueLabel();
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}
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/// <summary>
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/// OnSelection implementation.
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/// </summary>
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/// <param name="fromNext">True if the selection wrapped around.</param>
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/// <param name="previous">Previous widget.</param>
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/// <returns>True if the selection is allowed.</returns>
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public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
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{
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nameLabel.color = colorSelected;
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valueLabel.color = colorSelected;
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return true;
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}
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/// <summary>
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/// OnDeselection implementation.
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/// </summary>
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public override void OnDeselection()
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{
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nameLabel.color = colorDefault;
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valueLabel.color = colorDefault;
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}
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/// <summary>
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/// OnIncrement implementation.
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/// </summary>
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/// <param name="fast">True if incrementing fast.</param>
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public override void OnIncrement(bool fast)
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{
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ChangeValue(fast, 1);
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}
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/// <summary>
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/// OnDecrement implementation.
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/// </summary>
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/// <param name="fast">Trye if decrementing fast.</param>
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public override void OnDecrement(bool fast)
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{
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ChangeValue(fast, -1);
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}
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void ChangeValue(bool fast, float multiplier)
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{
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float value = m_Field.GetValue();
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value += m_Field.incStep * (fast ? m_Field.incStepMult : 1f) * multiplier;
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m_Field.SetValue(value);
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UpdateValueLabel();
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}
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void UpdateValueLabel()
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{
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valueLabel.text = m_Field.GetValue().ToString("N" + m_Field.decimals);
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}
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}
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}
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