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using System;
using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
/// <summary>
/// DebugUIHandler for indirect float widget.
/// </summary>
public class DebugUIHandlerIndirectFloatField : DebugUIHandlerWidget
{
/// <summary>Name of the indirect float field.</summary>
public Text nameLabel;
/// <summary>Value of the indirect float field.</summary>
public Text valueLabel;
/// <summary>
/// Getter function for this indirect widget.
/// </summary>
public Func<float> getter;
/// <summary>
/// Setter function for this indirect widget.
/// </summary>
public Action<float> setter;
/// <summary>
/// Getter function for the increment step of this indirect widget.
/// </summary>
public Func<float> incStepGetter;
/// <summary>
/// Getter function for the increment step multiplier of this indirect widget.
/// </summary>
public Func<float> incStepMultGetter;
/// <summary>
/// Getter function for the number of decimals of this indirect widget.
/// </summary>
public Func<float> decimalsGetter;
/// <summary>
/// Initialize the indirect widget.
/// </summary>
public void Init()
{
UpdateValueLabel();
}
/// <summary>
/// OnSelection implementation.
/// </summary>
/// <param name="fromNext">True if the selection wrapped around.</param>
/// <param name="previous">Previous widget.</param>
/// <returns>True if the selection is allowed.</returns>
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
valueLabel.color = colorSelected;
return true;
}
/// <summary>
/// OnDeselection implementation.
/// </summary>
public override void OnDeselection()
{
nameLabel.color = colorDefault;
valueLabel.color = colorDefault;
}
/// <summary>
/// OnIncrement implementation.
/// </summary>
/// <param name="fast">True if incrementing fast.</param>
public override void OnIncrement(bool fast)
{
ChangeValue(fast, 1);
}
/// <summary>
/// OnDecrement implementation.
/// </summary>
/// <param name="fast">Trye if decrementing fast.</param>
public override void OnDecrement(bool fast)
{
ChangeValue(fast, -1);
}
void ChangeValue(bool fast, float multiplier)
{
float value = getter();
value += incStepGetter() * (fast ? incStepMultGetter() : 1f) * multiplier;
setter(value);
UpdateValueLabel();
}
void UpdateValueLabel()
{
if (valueLabel != null)
valueLabel.text = getter().ToString("N" + decimalsGetter());
}
}
}