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85 lines
2.4 KiB
85 lines
2.4 KiB
using System;
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using UnityEngine.UI;
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namespace UnityEngine.Rendering.UI
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{
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/// <summary>
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/// DebugUIHandler for indirect toggle widget.
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/// </summary>
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public class DebugUIHandlerIndirectToggle : DebugUIHandlerWidget
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{
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/// <summary>
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/// Label of the widget.
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/// </summary>
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public Text nameLabel;
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/// <summary>Toggle of the toggle field.</summary>
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public Toggle valueToggle;
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/// <summary>Checkmark image.</summary>
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public Image checkmarkImage;
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/// <summary>
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/// Getter function for this indirect widget.
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/// </summary>
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public Func<int, bool> getter;
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/// <summary>
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/// Setter function for this indirect widget.
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/// </summary>
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public Action<int, bool> setter;
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// Should not be here, this is a byproduct of the Bitfield UI Handler implementation.
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internal int index;
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/// <summary>
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/// Initialize the indirect widget.
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/// </summary>
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public void Init()
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{
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UpdateValueLabel();
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valueToggle.onValueChanged.AddListener(OnToggleValueChanged);
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}
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void OnToggleValueChanged(bool value)
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{
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setter(index, value);
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}
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/// <summary>
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/// OnSelection implementation.
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/// </summary>
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/// <param name="fromNext">True if the selection wrapped around.</param>
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/// <param name="previous">Previous widget.</param>
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/// <returns>True if the selection is allowed.</returns>
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public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
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{
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nameLabel.color = colorSelected;
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checkmarkImage.color = colorSelected;
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return true;
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}
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/// <summary>
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/// OnDeselection implementation.
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/// </summary>
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public override void OnDeselection()
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{
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nameLabel.color = colorDefault;
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checkmarkImage.color = colorDefault;
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}
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/// <summary>
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/// OnAction implementation.
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/// </summary>
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public override void OnAction()
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{
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bool value = !getter(index);
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setter(index, value);
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UpdateValueLabel();
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}
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internal void UpdateValueLabel()
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{
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if (valueToggle != null)
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valueToggle.isOn = getter(index);
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}
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}
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}
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