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using System;
using System.Collections;
using UnityEngine.Assertions;
using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
/// <summary>
/// DebugUIHandler for value tuple widget.
/// </summary>
public class DebugUIHandlerValueTuple : DebugUIHandlerWidget
{
/// <summary>Name of the value field.</summary>
public Text nameLabel;
/// <summary>Value of the value field.</summary>
public Text valueLabel;
/// <summary>
/// The DebugUI.ValueTuple instance that represents the data and state of the tuple value widget managed by this handler.
/// </summary>
protected internal DebugUI.ValueTuple m_Field;
/// <summary>
/// The text elements used to display the values of the tuple value widget on the UI.
/// </summary>
protected internal Text[] valueElements;
const float k_XOffset = 230f;
float m_Timer;
static readonly Color k_ZeroColor = Color.gray;
/// <summary>
/// OnEnable implementation.
/// </summary>
protected override void OnEnable()
{
m_Timer = 0f;
}
/// <summary>
/// OnSelection implementation.
/// </summary>
/// <param name="fromNext">True if the selection wrapped around.</param>
/// <param name="previous">Previous widget.</param>
/// <returns>True if the selection is allowed.</returns>
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
return true;
}
/// <summary>
/// OnDeselection implementation.
/// </summary>
public override void OnDeselection()
{
nameLabel.color = colorDefault;
}
internal override void SetWidget(DebugUI.Widget widget)
{
m_Widget = widget;
m_Field = CastWidget<DebugUI.ValueTuple>();
nameLabel.text = m_Field.displayName;
Debug.Assert(m_Field.numElements > 0);
int numElements = m_Field.numElements;
valueElements = new Text[numElements];
valueElements[0] = valueLabel;
float columnOffset = k_XOffset / (float)numElements;
for (int index = 1; index < numElements; ++index)
{
var valueElement = Instantiate(valueLabel.gameObject, transform);
valueElement.AddComponent<LayoutElement>().ignoreLayout = true;
var rectTransform = valueElement.transform as RectTransform;
var originalTransform = nameLabel.transform as RectTransform;
rectTransform.anchorMax = rectTransform.anchorMin = new Vector2(0, 1);
rectTransform.sizeDelta = new Vector2(100, 26);
Vector3 pos = originalTransform.anchoredPosition;
pos.x += (index + 1) * columnOffset + 200f;
rectTransform.anchoredPosition = pos;
rectTransform.pivot = new Vector2(0, 1);
valueElements[index] = valueElement.GetComponent<Text>();
}
}
internal virtual void UpdateValueLabels()
{
for (int index = 0; index < m_Field.numElements; ++index)
{
if (index < valueElements.Length && valueElements[index] != null)
{
var value = m_Field.values[index].GetValue();
valueElements[index].text = m_Field.values[index].FormatString(value);
// De-emphasize zero values by switching to dark gray color
if (value is float)
valueElements[index].color = (float)value == 0f ? k_ZeroColor : colorDefault;
}
}
}
void Update()
{
if (m_Field != null && m_Timer >= m_Field.refreshRate)
{
UpdateValueLabels();
m_Timer -= m_Field.refreshRate;
}
m_Timer += Time.deltaTime;
}
}
}