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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef INSTANCEWINDDATAUPDATEDEFS_CS_HLSL
#define INSTANCEWINDDATAUPDATEDEFS_CS_HLSL
//
// UnityEngine.Rendering.SpeedTreeWindShaderDef: static fields
//
#define MAX_WIND_PARAMS_COUNT (16)
#endif