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using System;
namespace UnityEngine.Rendering.Tests
{
[Serializable]
class TestVolume : VolumeComponent
{
public static readonly float k_DefaultValue = 123.0f;
public static readonly float k_OverrideValue = 456.0f;
public static readonly float k_OverrideValue2 = 789.0f;
public static readonly float k_OverrideValue3 = 999.0f;
public FloatParameter param = new(k_DefaultValue);
public bool IsActive() => true;
}
}