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using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedProxyVolume
{
public SerializedProperty root;
public SerializedProperty shape;
public SerializedProperty boxSize;
public SerializedProperty sphereRadius;
public SerializedProxyVolume(SerializedProperty root)
{
this.root = root;
shape = root.Find((ProxyVolume p) => p.shape);
boxSize = root.Find((ProxyVolume p) => p.boxSize);
sphereRadius = root.Find((ProxyVolume p) => p.sphereRadius);
}
}
}