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10 lines
365 B
10 lines
365 B
namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal enum KeywordDefinition
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{
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ShaderFeature, // adds #pragma shaderfeature for the keyword
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MultiCompile, // adds #pragma multicompile for the keyword
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Predefined // does not add ShaderFeature or MultiCompile pragmas, and is forced to be !exposed
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}
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}
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