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18 lines
474 B
18 lines
474 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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[ExecuteInEditMode]
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public class FoamBuffer : MonoBehaviour
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{
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public WaterSurface waterSurface;
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public float time = 2.5f;
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// Update is called once per frame
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void Update()
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{
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Vector2 foamArea;
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this.GetComponent<DecalProjector>().material.SetTexture("_Base_Color", waterSurface.GetFoamBuffer(out foamArea));
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}
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}
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