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474 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
[ExecuteInEditMode]
public class FoamBuffer : MonoBehaviour
{
public WaterSurface waterSurface;
public float time = 2.5f;
// Update is called once per frame
void Update()
{
Vector2 foamArea;
this.GetComponent<DecalProjector>().material.SetTexture("_Base_Color", waterSurface.GetFoamBuffer(out foamArea));
}
}