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21 lines
513 B
21 lines
513 B
#if VFX_OUTPUTEVENT_AUDIO
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using UnityEngine.Events;
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namespace UnityEngine.VFX.Utility
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{
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[ExecuteAlways]
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[RequireComponent(typeof(VisualEffect))]
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class VFXOutputEventPlayAudio : VFXOutputEventAbstractHandler
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{
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public override bool canExecuteInEditor => true;
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public AudioSource audioSource;
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public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
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{
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if (audioSource != null)
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audioSource.Play();
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}
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}
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}
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#endif
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