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525 B
525 B
Fragment Normal Space
Specifies the normal map space that this Material uses.
• TangentSpace: Defines the normals in tangent space. Use this to tile a Texture on a Mesh.
• ObjectSpace: Defines the normals in object space. Use this for planar-mapping GameObjects like the terrain.
• WorldSpace: Defines the normal maps in world space.
• TangentSpace: Defines the normals in tangent space. Use this to tile a Texture on a Mesh.
• ObjectSpace: Defines the normals in object space. Use this for planar-mapping GameObjects like the terrain.
• WorldSpace: Defines the normal maps in world space.