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using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Decal debug settings.
/// </summary>
[Serializable]
public class DecalsDebugSettings
{
/// <summary>Display the decal atlas.</summary>
public bool displayAtlas = false;
/// <summary>Displayed decal atlas mip level.</summary>
public UInt32 mipLevel = 0;
}
}