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13 lines
532 B
13 lines
532 B
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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public partial class HDVolumeDebugSettings
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{
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/// <summary>
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/// Specifies the render pipeline for this volume settings
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/// </summary>
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[Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)]
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public override Type targetRenderPipeline => typeof(HDRenderPipeline);
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}
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}
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