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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Experimental.GraphView;
namespace UnityEditor.VFX.UI
{
abstract class VFXContextDataAnchorController : VFXDataAnchorController
{
public VFXContextDataAnchorController(VFXSlot model, VFXNodeController sourceNode, bool hidden) : base(model, sourceNode, hidden)
{
}
public override bool expandable
{
get { return VFXContextController.IsTypeExpandable(portType); }
}
}
class VFXContextDataInputAnchorController : VFXContextDataAnchorController
{
public VFXContextDataInputAnchorController(VFXSlot model, VFXNodeController sourceNode, bool hidden) : base(model, sourceNode, hidden)
{
}
public override Direction direction
{
get
{
return Direction.Input;
}
}
}
class VFXContextDataOutputAnchorController : VFXContextDataAnchorController
{
public VFXContextDataOutputAnchorController(VFXSlot model, VFXNodeController sourceNode, bool hidden) : base(model, sourceNode, hidden)
{
}
public override Direction direction
{
get
{
return Direction.Output;
}
}
}
}