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87 lines
2.8 KiB
87 lines
2.8 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-SampleAttributeMap")]
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[VFXInfo(category = "Sampling", experimental = true)]
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class SampleAttributeMap : VFXOperatorDynamicType
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{
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override public string name { get { return "Sample Attribute Map"; } }
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public class InputProperties
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{
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[Tooltip("Sets the number of elements in the attribute map.")]
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public uint pointCount = 0u;
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[Tooltip("Sets the attribute map to sample from.")]
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public Texture2D map = null;
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[Tooltip("Sets the index of the point to sample.")]
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public uint index = 0u;
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}
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public enum ValidOutputTypes
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{
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Bool,
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Uint,
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Int,
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Float,
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Vector2,
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Vector3,
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Vector4,
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}
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[VFXSetting, SerializeField, Tooltip("Specifies how Unity handles the sample when the index is out of the point cache bounds.")]
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private VFXOperatorUtility.SequentialAddressingMode mode = VFXOperatorUtility.SequentialAddressingMode.Wrap;
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protected override IEnumerable<VFXPropertyWithValue> outputProperties
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{
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get
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{
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yield return new VFXPropertyWithValue(new VFXProperty(GetOperandType(), "sample", new TooltipAttribute("Outputs a sample of the point cache field at an index.")));
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}
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}
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public override sealed IEnumerable<int> staticSlotIndex
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{
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get
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{
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yield return 0;
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}
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}
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public override IEnumerable<Type> validTypes => new[]
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{
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typeof(bool),
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typeof(float),
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typeof(uint),
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typeof(int),
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typeof(Vector2),
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typeof(Vector3),
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typeof(Vector4),
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};
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protected override Type defaultValueType => typeof(Vector3);
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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VFXExpression height = new VFXExpressionTextureHeight(inputExpression[1]);
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VFXExpression width = new VFXExpressionTextureWidth(inputExpression[1]);
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VFXExpression u_index = VFXOperatorUtility.ApplyAddressingMode(inputExpression[2], new VFXExpressionMin(height * width, inputExpression[0]), mode);
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VFXExpression y = u_index / width;
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VFXExpression x = u_index - (y * width);
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Type outputType = GetOperandType();
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var type = typeof(VFXExpressionSampleAttributeMap<>).MakeGenericType(outputType);
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var outputExpr = Activator.CreateInstance(type, new object[] { inputExpression[1], x, y });
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return new[] { (VFXExpression)outputExpr };
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}
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}
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}
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