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using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Tests
{
[HideInInspector]
[VolumeComponentMenu("Supported On Tests/Not Specified Pipeline Supported On")]
[SupportedOnRenderPipeline(typeof(CustomRenderPipelineAsset))]
class VolumeComponentCustomRenderPipelineAsset : VolumeComponent
{
}
}