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namespace UnityEngine.Rendering.HighDefinition
{
struct HDProbeCullState
{
CullingGroup m_CullingGroup;
HDProbe[] m_HDProbes;
Hash128 m_StateHash;
internal CullingGroup cullingGroup => m_CullingGroup;
internal HDProbe[] hdProbes => m_HDProbes;
internal Hash128 stateHash => m_StateHash;
internal HDProbeCullState(CullingGroup cullingGroup, HDProbe[] hdProbes, Hash128 stateHash)
{
m_CullingGroup = cullingGroup;
m_HDProbes = hdProbes;
m_StateHash = stateHash;
}
}
}