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791 B

using System;
namespace UnityEngine.Rendering
{
/// <summary>
/// Global XR Settings.
/// </summary>
[Serializable]
public struct GlobalXRSettings
{
internal static GlobalXRSettings NewDefault() => new GlobalXRSettings()
{
singlePass = true,
occlusionMesh = true,
cameraJitter = false,
allowMotionBlur = false
};
/// <summary>Use single pass.</summary>
public bool singlePass;
/// <summary>Use occlusion mesh.</summary>
public bool occlusionMesh;
/// <summary>Add jitter to camera for temporal effects.</summary>
public bool cameraJitter;
/// <summary>Allow motion blur when in XR.</summary>
public bool allowMotionBlur;
}
}