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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef COLORPICKERDEBUG_CS_HLSL
#define COLORPICKERDEBUG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.ColorPickerDebugMode: static fields
//
#define COLORPICKERDEBUGMODE_NONE (0)
#define COLORPICKERDEBUGMODE_BYTE (1)
#define COLORPICKERDEBUGMODE_BYTE4 (2)
#define COLORPICKERDEBUGMODE_FLOAT (3)
#define COLORPICKERDEBUGMODE_FLOAT4 (4)
#endif