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45 lines
1.3 KiB
45 lines
1.3 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Gradient", "Blackbody")]
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class BlackbodyNode : CodeFunctionNode
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{
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public BlackbodyNode()
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{
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name = "Blackbody";
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}
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public override bool hasPreview
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{
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get { return true; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Blackbody", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Blackbody(
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[Slot(0, Binding.None, 512.0f, 512.0f, 512.0f, 512.0f)] Vector1 Temperature,
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[Slot(1, Binding.None)] out Vector3 Out)
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{
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Out = Vector3.zero;
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return
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@"
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{
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//based on data by Mitchell Charity http://www.vendian.org/mncharity/dir3/blackbody/
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$precision3 color = $precision3(255.0, 255.0, 255.0);
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color.x = 56100000. * pow(Temperature,(-3.0 / 2.0)) + 148.0;
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color.y = 100.04 * log(Temperature) - 623.6;
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if (Temperature > 6500.0) color.y = 35200000.0 * pow(Temperature,(-3.0 / 2.0)) + 184.0;
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color.z = 194.18 * log(Temperature) - 1448.6;
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color = clamp(color, 0.0, 255.0)/255.0;
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if (Temperature < 1000.0) color *= Temperature/1000.0;
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Out = color;
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}
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";
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}
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}
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}
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