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using UnityEngine;
namespace UnityEditor.Rendering
{
public static partial class CameraUI
{
/// <summary>
/// Styles
/// </summary>
public static class Styles
{
/// <summary>
/// Projection section header
/// </summary>
public static GUIContent projectionSettingsHeaderContent { get; } = EditorGUIUtility.TrTextContent("Projection");
/// <summary>
/// Clipping planes content
/// </summary>
public static GUIContent clippingPlaneMultiFieldTitle = EditorGUIUtility.TrTextContent("Clipping Planes");
/// <summary>
/// Projection Content
/// </summary>
public static readonly GUIContent projectionContent = EditorGUIUtility.TrTextContent("Projection", "How the Camera renders perspective.\n\nChoose Perspective to render objects with perspective.\n\nChoose Orthographic to render objects uniformly, with no sense of perspective.");
/// <summary>
/// Size content
/// </summary>
public static readonly GUIContent sizeContent = EditorGUIUtility.TrTextContent("Size");
/// <summary>
/// FOV content
/// </summary>
public static readonly GUIContent fieldOfViewContent = EditorGUIUtility.TrTextContent("Field of View", "The height of the Camera's view angle, measured in degrees along the specified axis.");
/// <summary>
/// FOV Axis content
/// </summary>
public static readonly GUIContent FOVAxisModeContent = EditorGUIUtility.TrTextContent("Field of View Axis", "The axis the Camera's view angle is measured along.");
/// <summary>
/// Physical camera content
/// </summary>
public static readonly GUIContent physicalCameraContent = EditorGUIUtility.TrTextContent("Physical Camera", "Enables Physical camera mode for FOV calculation. When checked, the field of view is calculated from properties for simulating physical attributes (focal length, sensor size, and lens shift).");
/// <summary>
/// Near plane content
/// </summary>
public static readonly GUIContent nearPlaneContent = EditorGUIUtility.TrTextContent("Near", "The closest point relative to the camera that drawing occurs.");
/// <summary>
/// Far plane content
/// </summary>
public static readonly GUIContent farPlaneContent = EditorGUIUtility.TrTextContent("Far", "The furthest point relative to the camera that drawing occurs.");
/// <summary>
/// Message displayed about unsupported fields for Camera Presets
/// </summary>
public static readonly string unsupportedPresetPropertiesMessage = L10n.Tr("When using Preset of Camera Component, only a subset of properties are supported. Unsupported properties are hidden.");
}
}
}