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14 lines
472 B
14 lines
472 B
using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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using Brick = UnityEngine.Rendering.ProbeBrickIndex.Brick;
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namespace UnityEngine.Rendering
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{
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class ProbeSubdivisionResult
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{
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public List<(Vector3Int position, Bounds bounds, Brick[] bricks)> cells = new ();
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public Dictionary<Vector3Int, HashSet<string>> scenesPerCells = new Dictionary<Vector3Int, HashSet<string>>();
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public GIContributors? contributors = null;
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}
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}
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