You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

151 lines
3.6 KiB

Shader "Hidden/ProbeVolume/VoxelizeScene"
{
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
HLSLINCLUDE
#define EPSILON (1e-10)
ENDHLSL
Pass
{
Name "VoxelizeTerrain"
Cull Off
// ColorMask 0
ZWrite Off
ZClip Off
HLSLPROGRAM
#pragma vertex TerrainVert
#pragma fragment TerrainFrag
#pragma target 4.5
// #pragma enable_d3d11_debug_symbols
#include "Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VoxelizeScene.hlsl"
ENDHLSL
}
Pass
{
Name "VoxelizeMesh"
Cull Off
ColorMask 0
ZWrite Off
ZClip Off
Conservative True
HLSLPROGRAM
#pragma vertex ConservativeVertex
#pragma geometry ConservativeGeom
#pragma fragment ConservativeFrag
#pragma target 4.5
#pragma require geometry
// #pragma enable_d3d11_debug_symbols
#include "Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VoxelizeScene.hlsl"
ENDHLSL
}
Pass
{
Name "VoxelizeTree"
Cull Off
ColorMask 0
ZWrite Off
ZClip Off
Conservative True
HLSLPROGRAM
#pragma vertex ConservativeVertex
#pragma geometry ConservativeGeom
#pragma fragment ConservativeFrag
#pragma target 4.5
#pragma require geometry
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile _ PROCEDURAL_INSTANCING_ON
#include "Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VoxelizeScene.hlsl"
ENDHLSL
}
}
// Fallback subshader for platform that don't support geometry shaders
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
HLSLINCLUDE
#define EPSILON (1e-10)
ENDHLSL
Pass
{
Name "VoxelizeTerrain"
Cull Off
// ColorMask 0
ZWrite Off
ZClip Off
HLSLPROGRAM
#pragma vertex TerrainVert
#pragma fragment TerrainFrag
#pragma target 4.5
// #pragma enable_d3d11_debug_symbols
#include "Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VoxelizeScene.hlsl"
ENDHLSL
}
Pass
{
Name "VoxelizeMeshFallback"
Cull Off
ColorMask 0
ZWrite Off
ZClip Off
HLSLPROGRAM
#pragma vertex MeshVert
#pragma fragment MeshFrag
#pragma target 4.5
// #pragma enable_d3d11_debug_symbols
#include "Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VoxelizeScene.hlsl"
ENDHLSL
}
Pass
{
Name "VoxelizeTreeFallback"
Cull Off
ColorMask 0
ZWrite Off
ZClip Off
HLSLPROGRAM
#pragma vertex MeshVert
#pragma fragment MeshFrag
#pragma target 4.5
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile _ PROCEDURAL_INSTANCING_ON
#include "Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VoxelizeScene.hlsl"
ENDHLSL
}
}
}