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using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Samples.Common.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")]
[assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]