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using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// False Color debug mpde settings.
/// </summary>
[Serializable]
public class FalseColorDebugSettings
{
/// <summary>Enable false color mode.</summary>
public bool falseColor = false;
/// <summary>False color mode threshold 0.</summary>
public float colorThreshold0 = 0.0f;
/// <summary>False color mode threshold 1.</summary>
public float colorThreshold1 = 2.0f;
/// <summary>False color mode threshold 2.</summary>
public float colorThreshold2 = 10.0f;
/// <summary>False color mode threshold 3.</summary>
public float colorThreshold3 = 20.0f;
}
}